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Sam Knob
School Of Applied Pew
2
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Posted - 2015.10.18 10:30:04 -
[1] - Quote
I really like the idea although I will have to disagree with some of the reasons other people have mentioned.
Pros: - It creates an incentive to be active in the game. Say you are working on an important 20 day skill. Instead of just leaving the game for 20 days (because you probably feel like nothing much can be done during those 20 days) you can actively work towards the completion of that skill since earning ISK will allow you to finish it quicker. - Corps will able to boost their noobs towards the minimum requirements of some fleets, which means they will see content much quicker and immediately become active in the corp. - Newer players in general are more likely to stay in the game since they can actively work towards their goals. Investing time AND effort into a character makes you less likely to abandon the game imo.
Cons: - This will (and I am looking at you The Power Broker) much more likely boost PLEX inflation because people will probably see it as a way to finance alts.
Overall I think it will lead to a more active community. |

Sam Knob
School Of Applied Pew
4
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Posted - 2015.10.19 19:15:43 -
[2] - Quote
It's really sad to see people whining here about how CCP tries to screw the vets by letting people buy SP. These are probably the same people that constantly insult you ingame if you refuse to fight them and also the same people that won't get tired telling you that SP won't make you a better pilot (but their link alts and booster drugs will).
If SP truly didn't matter, then why consider EVE P2W?
The argument that this change possibly could drive away newer players if they keep dying to more experienced players is imo invalid. Just remember how much time it took you to undock for the first time with the intention to look for your first solo kill. Remember how much you learnt before even feeling ready for the task. I think by the time you feel ready you will know that SP and ships are only minor factors in the equation that gives you your chance of success (if that was not the case then why aren't more of those rich kids dying silly deaths in special edition ships?). If you get blobed or ganked you will be frustrated, but not because you actually thought buying a few SP would give you the power to destroy entire fleets. |

Sam Knob
School Of Applied Pew
7
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Posted - 2015.10.20 01:23:44 -
[3] - Quote
Assuming the maximum amount of SP/hour is 2700 we can calculate the price of a skill point package (that will give us a better base of discussion).
Skill Package price = SPP Skill Package Content (the number of SP required to make a skill package) = SPC [500'000] Max SP/hour = SPH [2700] Average hours per month = Hpm [730] Skill Extractor price = SEP PLEX price = PLP [1.2b]
SPP = (PLP / ((SPH* Hpm) / SPC)) + SEP SPP = 304'414'003.04 + SEP (~5$ if SEP is marginal)
The number above is the highest price possible, it cannot be higher (for the mentioned PLP). If it would, then all players would create any amount of characters they are comfortable with, boost them to 5m SP and start farming any amount of ISK and SP for free.
Independent of PLP we can assume that one skill package will cost around 5$ if SEP is marginal.
Quite honestly if CCP is not going to make the skill extractor ridiculously expensive then I am quite comfortable paying that amount for a skill point package. |

Sam Knob
School Of Applied Pew
7
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Posted - 2015.10.20 01:39:42 -
[4] - Quote
Joe Risalo wrote:So 500k for 0-5 mil = 10 of these. 400k for 5 - 50 mil = 112.5 200k for 50 - 80 mil = 150 50k for 80 - 500 mil = 8400 Total = 8672.5
If we assume that skill packets cost 2 bil on the market, then they're essentially worth $40 USD. (estimate obviously) This means. $400 USD = 5 mil SP $4,900 = 50 mil SP (from 0-50mil) $10,900 = 80 mil SP $346,900 = All the SP in the game
Considering my calculations above let me correct these: $28 USD = 5 mil SP $341 = 50 mil SP (from 0-50mil) $761 = 80 mil SP $24'283 = All the SP in the game |

Sam Knob
School Of Applied Pew
7
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Posted - 2015.10.20 07:49:30 -
[5] - Quote
Tyberius Franklin wrote:Only issue I have with the math is that plex doesn't cover the average month, but 30days regardless of month length making it so that, for comparison to plex price, Hpm should probably be 720 rather than 730.
@ Joe: The continued existence of the Character Bazaar makes 2B/500k SP pretty absurd. That's going to have to be dialed back to compete with character sales to be even remotely functional.
If I am not mistaken this does not matter since 11$ gets you one month of play and not only 30 days, so it's safe to consider average hours per month.
Joe Risalo wrote:Much like PLEX though, they'll probably start low and work their way up. The market is going to be flooded with these by people that are just selling off their unused skills, as well as those auction characters getting wiped down to 5 mil SP.
I may be a bit excessive on my pricing, but I think we can both agree you're quite a bit too lenient on your pricing.
It's going to cost at least 100k to fully SP a character from 0 to 500 mil, or whatever max SP is.
The good thing about my calculations is that they are correct regardless of the PLEX price. If CCP does not want that to be the case, they will have to:
- make the extractor cost hundreds of millions of ISK (at which point the last white knight will be shouting "CASHGRAB")
- augment the number of SP it costs to generate a skill package (say you will need 4m SP in order to generate a skill point package)
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